Vernanko Checkov
OSG Planetary Operations Covert Intervention
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Posted - 2013.02.07 20:17:00 -
[1] - Quote
Ok AV Gernades are perfectly fine, they are balanced as well, and yes they may be a pain for those of you that run solo in a tank making it easier to become picked off by a AV spam, now the fact that swarm launchers can nail you from across the map that comes with the territory, they are a long range lock on weapon; and its fairly easy to foil them by simply moving behind an object to make them loose their lock then continue on your merry way. As for forge guns they are freaking portable rail guns that fire at an insane velocity, they are meant to move across the map in an instance, and I consider them balanced as well.
And for you tank drivers out there tanks are fine as they are, even if I do agree they could use some enhancements to their mobility. All it takes to be good at tanks is plenty of practice, an iron gut, a good crew, and good skills. Let alone not to run away at the first shot.
The best way is to dual rep, usually with one heavy rep and one light with a single heavy 180mm plate and 2 resistance modifiers.
And for the turrets always carry stabilized blasters for when you are running a blaster tank, trust me the longer range will make a huge difference, especially for your aux. gunners. That and as soon as you start getting damage turn on the light rep dont wait till you are down to half shield or armour, usually by then you are screwed. That and dont push into areas that are tight all you need is to get stuck having to pull out. That and be smart dont be an idiot and try to drive into that tight area or drive by that supply depo, trust me it will usually end badly.
There are tricks to tank warfare, and as someone that has used a tank since the beginning of the closed beta last year; I can help.
There are some good ways to fit tanks, one of my favorites is the following...
1 Heavy Stabilized Blaster 2 Light Stabilized Blasters
1 Heavy Armour /or/ Shield Rep 1 Light Armour /or/ Shield Rep 1 Heavy Armour Plate /or/ Shield Extender 2 DMG Resistance Modifiers for either shield /or/ armour
Now once you can fit this you want to work on your armour/shield skills they usually let you have a bonus to shield/armour hitpoints and at 5% per level that is 25% increase to your armour/shields at LVL 5, and trust me that does help alot, and if you are having fitting problems work on the skills to boost your core and cpu, that will help you use more of the higher end equipment on your vehicle and equip more of it.
Doing this on a type 1 HAV hull "not the militia version" will able you to withstand most of what you will encounter on the battlefield including most swarm, forge, and av hits, but you will sill be vulnerable to being ganged upon by multiple people, the trick is just not to go into tight areas or areas with plenty of cover, the trick is to make the enemy come to you not you to them, and should you start taking damage that you can not cover with your reps then always have a pre planed evac route to that spot; preferably a spot that is easily defendable by you and your HAV crew.
"In retreating always use your tank in reverse dont try to turn around because you will take higher damage with the enemy shooting you in the rear, also a tank in reverse is faster than the same tank going foward."
Now for tank vs tank warfare there are usually two ways to go railgun tank or blaster each have their advantages and disadvantages.
For instance a railgun has high damage but low rate of fire, this usually can be countered by using the high cpu/core variant allowing you to field atleast 5-6 shots in a row before overheating; usually this will kill most tanks but be prepared if it does not because the long cooldown time does leave you vulnerable to attack, in doing so its best to sneak up behind the enemy tank and shoot it up the tail also because the stern of the tanks take higher damage than the bow, port, and starboard sides. Another way is railgun sniping, and each map has perfect places to take advantage of the railguns massive range and damage. It is a good way to get atleast 10 kills to 0 deaths a match with verry little risk but a lot of fun, it also allows good support for your squad should a lav-hav-or dropship start coming thier way.
"So always retreat rear first" "Hopefully firing the entire way"
The other popular way to kill tanks is to hit it with massive firepower from your blaster, ive found out that the best way to do this is with the stabilized variant as it does let you hit from a farther distance. The trick here is the same; to outsmart your enemy and attack from the rear, you can attack a tank head on but should you do so always be prepared to risk your life as well as your crew, including your tank; although it does provide a bit of a thrill.
Hope this helps settle everything.
IE Leave everything as it is...
Surya Pilot as of 2/6/13 Neutron Stabilized Blaster, and hope to kill all of you on the battlefield.
Wilks |